{"product_id":"wipeout-futurism-the-graphic-archives-9780500021767","title":"Wipeout Futurism: The Graphic Archives","description":"\u003cp\u003eWorking its way through the fascinating creation story and cultural footprint of the \u003cem\u003eWipEout\u003c\/em\u003e game series, \u003cem\u003eWipEout Futurism\u003c\/em\u003e offers unprecedented access to the game's visual archives and reveals the creative processes behind the teams, tracks, vehicles, and iconography that define the series. Within these pages you will find original concept art, promotional materials, in-game photography, the monumental graphic design work of The Designers Republic, and much more.\u003c\/p\u003e\u003cp\u003e \u003cem\u003eWipEout\u003c\/em\u003e crashed onto the scene in 1995, shifting games into the cultural fast lane with its unique 3D visual designs. It propelled a wondrous hit of antigravity, hyper-speed racing into the heart of the freshly released PlayStation console and, over time, the series grew into a cult phenomenon among graphic designers and gamers alike. With its clubland branding, devised by cutting-edge Sheffield agency The Designers Republic, and its on-the-pulse collaborations with electronic artists, from the Chemical Brothers to Kraftwerk, \u003cem\u003eWipEout\u003c\/em\u003e was not only a racing game, it was a vehicle for art.\u003c\/p\u003e\u003cp\u003e \u003cem\u003eWipEout Futurism\u003c\/em\u003e chronicles the iconic game's vision, struggles, and achievements--from first conception to future plans--in a distinctive union of trailblazing artwork and graphic design. The book includes exclusive interviews with electronic duo Orbital's Paul Hartnoll, sound designer Loic Couthier, writer Damon Fairclough, game director Stuart Tilley, and more.\u003c\/p\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAuthor:\u003c\/b\u003e Duncan Harris\u003cbr\u003e\u003cb\u003eBinding Type:\u003c\/b\u003e Hardcover\u003cbr\u003e\u003cb\u003ePublisher:\u003c\/b\u003e Thames \u0026amp; Hudson\u003cbr\u003e\u003cb\u003ePublished:\u003c\/b\u003e 12\/03\/2024\u003cbr\u003e\u003cb\u003ePages:\u003c\/b\u003e 320\u003cbr\u003e\u003cb\u003eWeight:\u003c\/b\u003e 4.6lbs\u003cbr\u003e\u003cb\u003eSize:\u003c\/b\u003e 11.22h x 10.04w x 1.10d\u003cbr\u003e\u003cb\u003eISBN:\u003c\/b\u003e 9780500021767\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAbout The Author\u003c\/b\u003e\u003cbr\u003e\u003cb\u003e\u003ci\u003eHarris, Duncan:\u003c\/i\u003e\u003c\/b\u003e - \u003cstrong\u003eDuncan Harris\u003c\/strong\u003e is a game-industry artist who has worked for companies including Sony, Square Enix, Bethesda, and EA. His writing has appeared in such places as \u003cem\u003eEdge\u003c\/em\u003e, \u003cem\u003ePC Gamer\u003c\/em\u003e, and \u003cem\u003eRock, Paper, Shotgun\u003c\/em\u003e. He also runs a website, \u003cem\u003eDead End Thrills\u003c\/em\u003e, which explores the art of games through the hobby of taking screenshots.\u003cb\u003e\u003ci\u003eAnderson, Ian:\u003c\/i\u003e\u003c\/b\u003e - \u003cstrong\u003eIan Anderson\u003c\/strong\u003e studied philosophy at the University of Sheffield (1979-1982), but as a designer he is self-taught. He declared The Designers Republic on Bastille Day 1986 in Sheffield (which he dubbed SoYo(TM) North of Nowhere(TM)). Ian has lectured to over 100,000 people around the world, has had over thirty \"solo\" TDR(TM) exhibitions, and launched The People's Bureau for Consumer Information and The Pho-Ku Corporation. He continues to run TDR(TM) and is a member of AGI. Anderson is an educator, an exhibited artist, and when the moon is full, he DJs as Pho-Ku Polluted Rockers.","brand":"Duncan Harris","offers":[{"title":"Default Title","offer_id":42887692255295,"sku":"9780500021767","price":60.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0627\/0710\/5855\/files\/9780500021767.jpg?v=1770396128","url":"https:\/\/casitamanga.com\/products\/wipeout-futurism-the-graphic-archives-9780500021767","provider":"Casita Manga","version":"1.0","type":"link"}